8/24/2023 0 Comments Download dk jr![]() Looks so good, can't wait to give it a spin! :) The reason is that when I was young (years and kgs ago) I spent a fortune on that coin-op! (or better: my dad did)! :PP Oh yes!! I've finished it without trainers and without loosing a single life! Thanks guys for your time and dedication!įinished? So there is no kill screen in this one. Submitted by Yogibear on 10 November 2014 ![]() What do you mean by "finished" though? completed all 4 levels? or actually played it until level 8(?) when it crashes? =) Had problems when loading from the MSD SD2 but i suspect that from the fast load intact but worked fine on a 1541. Submitted by Chris537 on 10 November 2014 :)īut Chuck completed all levels, killed the final boss, saved the princess and all this with his monitor turned off! Wonderful! I played the Atari 7800 version a lot back in the days so this port feels like christmas <3įinished = just all 4 stages, ehrmm. Thanks for all the kind comments and messages. Submitted by DATA-LAND on 13 November 2014įinally a professional and beautiful version of this arcade classic!īut "Jungle" and yours are need a bit joystick acrobatics. Simply Awsome!!! Plays, looks ans sounds beautiful - thanks for all effort in this release Submitted by BabyDuckGames on 14 November 2014 Submitted by Morpheus on 15 November 2014 does make you wonder how much was missed back in the day, title wise. This is so good that I can finally bury MAME once and for all! Submitted by tonysavon on 2 December 2014 Weird, the music is made in Goattracker, but tuned to NTSC? :) Submitted by McMeatLoaf on 21 December 2014 McMeatLoaf: Sure, the original and the NES-ports were both Japanese (60hz) and since this game runs on NTSC C64's (and plays slower on PAL C64's), tuning it to NTSC (which is no problem with GT2) seemed the right way to go. Just a quick add to say that the box artwork is designed to fit standard RGCD deluxe cartridge boxes which you can buy as blanks from the RGCD websiteĮncore: With the -g command? I've only found one Goattracker tune that sounds like it uses it: PopcornĪdded package with lovely additional stuff by STE'86ĭKjr Atari box - for the atarisoft style packagingĭKjr cart box - for the nintendo style packagingĭKjr cart label - which is generic and will go with either ( /MUSICIANS/E/Encore/Donkey_Kong_Junior.sid)Īmazing! Thank you for the effort and love that you have spent on this gorgeous game for the C64! SID of HVSC Crew, Megadesigns Incorporated Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.- Donkey Kong Junior by Mr. Once all four levels are cleared, the game levels will start over at a higher difficulty. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.Īlong the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. was originally released in the arcades in 1982 as a sequel to Donkey Kong.
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